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Tuesday, 23 May 2017

«Romeo and Juliet» - Infographic & Plot Summary

An old feud between the lords of two prominent Verona families, Capulet and Montague, flares up on the street outside of the Capulets' house and causes a fight among the servants and members of their households. The prince of Verona, who has the legal authority to rule in the city, threatens death if the violence continues.
Lord Montague's son, Romeo, enters after the street fight. He is in love with Rosaline, who does not love him back, so despair consumes him. His friends try to tease him out of his melancholy, but Romeo cannot be consoled.
Meanwhile, a young count named Paris has asked to marry Lord Capulet's 13-year-old daughter, Juliet. Lord Capulet gives Paris permission to woo Juliet that very night at a masquerade ball he's throwing. When Juliet's mother delivers this news, Juliet responds unenthusiastically that she will try to return Paris's interest.
Romeo learns that Rosaline will attend the Capulets' festival, so he and his friends sneak in. Romeo sees Juliet at the party and is so struck by her beauty that he forgets about Rosaline. He approaches Juliet, they flirt, and they fall headlong in love. Even though they discover their families are enemies and their relationship would be forbidden, they decide to get married the next day. Romeo goes to arrange it with Friar Lawrence.
Initially Friar Lawrence is dismayed at how quickly Romeo has transferred his love from Rosaline to Juliet, but the friar agrees to marry them in the hope that their union might resolve the feud between their families. That afternoon he weds the young lovers.
The tension between the feuding households simmers. Juliet's cousin Tybalt, offended by Romeo's uninvited presence at the party, challenges him to a fight. Romeo tries to avoid conflict with his wife's (and now his own) cousin. Then Romeo's best friend, the fiery Mercutio, insists on a duel to defend his friend's honor. Although Romeo tries to intervene, Tybalt kills Mercutio. Distraught, Romeo kills Tybalt and runs away. The prince arrives and announces that Romeo is banished from Verona under threat of death.
When Juliet finds out what has happened, she mourns for her dead cousin but is grateful her husband is alive. His banishment, however, seems worse than his death. When Juliet threatens to kill herself, the nurse promises to arrange for Romeo to come spend his wedding night with Juliet. The nurse finds Romeo at Friar Lawrence's cell, where the three conspire to sneak him into Juliet's room.
The next morning, after a sorrowful farewell, Romeo leaves for Mantua, intending to be reunited with Juliet once the friar has revealed their marriage to their parents and persuaded the prince to let him return. However, when Juliet's father decides (in ignorance of these events) that she will marry Paris that week, the friar's plan begins to unravel. When Juliet refuses to marry Paris, her father issues an ultimatum: do as he says, or he'll drive her out of the family. Desperate, Juliet runs to the friar for advice. He devises a plan in which Juliet will drink a potion that will make her appear dead. Then he will lay her body in the Capulet family crypt, where Romeo will meet her. The young newlyweds will then flee to Mantua until the Friar can make peace with their parents and the prince. When Juliet agrees, the friar plans to send a messenger to tell Romeo of the plan.
Juliet returns home and fakes obedience to her father, who moves the wedding date up a day to celebrate. Alone in her chamber, Juliet takes the potion. The next morning, when the nurse is sent to wake her for her wedding, she discovers Juliet "dead." The nurse, her parents, and Paris mourn. The friar arrives and directs them to begin the appropriate rituals and bring her body to the crypt.
Romeo does not receive the friar's letter. Instead, his servant Balthasar arrives and tells him that Juliet is dead. Heartbroken, Romeo secures poison from an apothecary, obtains materials to write his father an explanatory letter, and returns to Verona.
Outside of Juliet's crypt, Paris arrives to say farewell to her, instructing his page not to interrupt him unless someone approaches. As Paris strews flowers, Romeo appears. Paris seeks to detain Romeo, Tybalt's murderer, until the law arrives. Romeo tries to persuade Paris to leave him alone, but Paris will not, and both draw swords. Romeo kills Paris and then breaks into the crypt.
He finds Juliet there, as beautiful as ever. He embraces and kisses her and then drinks his poison and dies. Meanwhile, the friar has arrived and discovered from Balthasar that Romeo is within. As he approaches, he sees blood and weapons in the yard and hurries into the crypt. There he finds the bodies of Paris and Romeo. When Juliet awakens, he must show her Romeo's dead body. They hear a noise, and Friar Lawrence flees, begging Juliet to go with him, but she refuses. She kisses Romeo's lips in the hope that enough poison lingers there to kill her too. Then she takes Romeo's dagger and stabs herself to death.
Once the prince and all the family members gather at the crypt, Friar Lawrence tells what he knows. Romeo's letter to his father (whose wife has just died upon hearing of Romeo's banishment) fills in the rest. Moved by the young people's faithful love, Montague takes Capulet's hand and says he will build a golden statue of Juliet. Capulet says he will do the same for Romeo. In this way the feud between the families ends.
Romeo and Juliet Plot Diagram
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Sunday, 21 May 2017

«Hamlet» - Infographic & Plot Summary

The play opens soon after the death of the king of Denmark. Claudius, the king's brother, has claimed the throne and taken his sister-in-law—Hamlet's mother, Gertrude—as his queen. These events have left Prince Hamlet distraught and grieving. As the story begins, the ghost of King Hamlet appears in Elsinore, Denmark's royal castle. Sentinels who witness the ghost alert Horatio, who, upon seeing the ghost himself, goes to tell his dear friend Hamlet.
Hamlet's world is shaken anew when Horatio tells him that he has seen a ghost resembling his father. When Hamlet joins Horatio (Act 1, Scene 4) and sees the ghost himself, he is terrified. The ghost tells Hamlet that he has been murdered and that Claudius poisoned him. He commands Hamlet to avenge his death but insists that he not harm his mother. Hamlet questions whether the ghost is real, but his mourning is now compounded by rage.
Earlier, Hamlet had returned from his studies in Germany after learning of his father's death. Already in mourning, Hamlet is pushed deeper into despair by his mother's hasty second marriage. It is clear from his soliloquy in Act 2 that he is confused that his mother could disregard the sorrow of losing her husband and enter into marriage with his brother.
Meanwhile, Claudius seeks some semblance of normalcy for Denmark. Holding court one afternoon, Claudius draws attention to young Prince Fortinbras of Norway, who is raising an army against Denmark. Fortinbras seeks to avenge the death of his father, who had died in battle against King Hamlet some years before. Claudius does not see the parallel between that young prince and his nephew, nor does he take a note of caution from the situation.
Claudius casts a more fatherly eye on Laertes, son of his counselor Polonius, who seeks the king's blessing for his to return to France, which Claudius approves. Claudius next chastises Hamlet for the unseemly way in which he mourns for his father, after which he and Hamlet's mother deny his desire to return to Germany, insisting he stay in Elsinore.
As Laertes prepares to leave for France, he confronts his sister, Ophelia, about her relationship with Prince Hamlet. He warns her not to take Hamlet's affection seriously. Her father, Polonius, overhears; when Laertes has gone, he agrees with his son's advice and orders Ophelia to avoid Hamlet. Heartbroken, Ophelia says she will obey.
Sometime later, Ophelia tells Polonius of a distressing encounter with Prince Hamlet. She says Hamlet came to her looking bewildered. Polonius thinks Hamlet's love for Ophelia is driving him mad and decides he must tell the king and queen of this occurrence.
When Polonius visits the king and queen, they are already meeting with Rosencrantz and Guildenstern, two of Hamlet's childhood friends, in an attempt to figure out Hamlet's strange behavior. Also at hand are Voltemand and Cornelius, the ambassadors Claudius sent to Norway, who are reporting that "Old Norway" has commanded Fortinbras to abandon aggression against Denmark. Fortinbras vows obedience and will turn his attention to Poland. Finally, Polonius relates the story of Hamlet's encounter with Ophelia; he tells the king and queen that he believes Hamlet's love for Ophelia has driven him mad.
Hamlet meets Rosencrantz and Guildenstern and becomes suspicious of their presence in Elsinore. When they tell him that a company of players (actors) has arrived, he is excited. Hamlet seeks out the actors and asks them to perform a version of the play The Murder of Gonzago. By inserting a scene depicting his father's murder, Hamlet hopes his revised play, The Mousetrap, will catch the king in his guilt.
Claudius and Polonius plan to eavesdrop on Ophelia and Hamlet. As they hide nearby, Hamlet comes upon Ophelia and they chat. However, he quickly becomes suspicious of Ophelia's motives when she tries to return gifts he gave her. He rages wildly with sorrow and disappointment and tells Ophelia to "get thee to a nunnery" before leaving her.
Ophelia is devastated; Claudius and Polonius are shocked. Claudius realizes Hamlet poses a threat to him. He decides to send Hamlet to England to be rid of him. Polonius agrees but suggests one last try: have Gertrude talk with him after the play that evening, and he, Polonius, will eavesdrop on the conversation.
That evening the theater company performs for Claudius's court. As the players reenact the scene of the king being poisoned in the garden—as the ghost told Prince Hamlet—Claudius flies into a panicked rage, halting the play and fleeing the room. Hamlet, with Horatio beside him, takes this as an admission of guilt.
After the play, Claudius meets with Rosencrantz and Guildenstern and tasks them with taking Hamlet to England. When they leave to find Hamlet, Claudius admits to King Hamlet's murder in a soliloquy. He attempts to pray, but finds he cannot repent, because he is unwilling to give up the rewards gained from the murder: the throne and his wife. Hamlet passes and sees Claudius on his knees. He thinks how easy it would be to kill his uncle then and there, but decides not to. Hamlet believes that to kill Claudius while he is in prayer would grant him entry to Heaven, which Hamlet does not want.
Hamlet meets with Gertrude in her chambers; Polonius hides nearby. Hamlet confronts Gertrude about her part in King Hamlet's death. When she cries out, Polonius shouts, revealing his presence, but not his identity. Believing that Claudius is hiding there, Hamlet stabs Polonius through the tapestry and kills him. Hamlet leaves, dragging Polonius's body with him. The encounter convinces Gertrude that her son is indeed mad.
Gertrude goes to tell Claudius of her meeting with Hamlet and of Polonius's death. Once he is alone, Claudius reveals that Hamlet is also soon to die; the documents he is sending with the ship call for Hamlet's execution.
As Hamlet, Rosencrantz, and Guildenstern head to the boat, they spy Fortinbras and his army en route to Poland. Hamlet is struck by the contrast between himself and young Fortinbras. He sees Fortinbras's ability to act—instead of think—as a mark of greatness. When contrasting himself with Fortinbras, Hamlet finds himself wanting.
Ophelia asks to meet with Gertrude and Claudius, and they realize that she has gone mad with grief. Laertes, back from France, storms in to see the king and queen and is heartbroken to find Ophelia in such a confused condition. Claudius convinces Laertes they had nothing to do with Polonius's death or Ophelia's madness. He counsels Laertes to be patient and encourages him to follow his counsel to exact his revenge. Laertes consents.
A messenger finds Horatio, bearing letters from Hamlet to Horatio and to Claudius. Hamlet's letter informs Horatio that he is back in Denmark and has much to tell him about his failed trip to England. He asks that Horatio lead the messenger to the king to deliver his letters to him. After that, the messenger will lead Horatio to him.
Claudius and Laertes are together when the king receives word of Hamlet's return. They plot a fencing duel between Hamlet and Laertes, with Laertes using a poison-tipped foil (sword). As a backup, they plan to have a poisoned cup of wine ready for Hamlet to drink. They intend to give Laertes his revenge without putting either of them in harm's way. As they conclude their meeting, Gertrude brings word that Ophelia has drowned.
Hamlet and Horatio meet in the graveyard where Ophelia is about to be buried. As the funeral procession gathers around her grave, the grief-stricken Laertes jumps into her grave and proclaims his love. Hamlet, overcome in the moment, follows, and they fight. Horatio and the other mourners separate the two as Hamlet boldly proclaims his love for Ophelia.
When Horaito and Hamlet leave the graveyard and enter the castle, Osric, one of Claudius's courtiers, tells Hamlet that Claudius has wagered on Hamlet to win a fencing match against Laertes. Hamlet accepts the challenge and says he will strive to win on the king's behalf.
The duel begins. Hamlet strikes Laertes twice and Gertrude drinks to Hamlet's health, unknowingly drinking the poisoned wine. Alarmed by the way the competition is going, Laertes finally strikes Hamlet, they scuffle, and the foils are exchanged. Hamlet's next hit on Laertes poisons him.
Suddenly, the queen collapses. As she dies, Laertes reveals to Hamlet that both of them have also been poisoned by the foil now in Hamlet's hands. Laertes reveals the plot to everyone, proclaiming that the king is to blame. Before he closes his eyes for the last time, he and Hamlet exchange forgiveness.
Enraged, Hamlet kills Claudius—stabbing him with the poisoned foil and forcing him to drink the rest of the poisoned wine. Hamlet watches him die, but he himself is soon to follow. As the prince approaches death, he begs Horatio to carry his story to the world.
Young Fortinbras, returning from Poland, arrives to find the gruesome scene—Hamlet, Laertes, Gertrude, and Claudius all dead—and to hear Horatio's explanation.
Hamlet Plot Diagram
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Saturday, 20 May 2017

Why the only future worth building includes everyone | Pope Francis - TED Talks (video)

A single individual is enough for hope to exist, and that individual can be you, says His Holiness Pope Francis in this searing TED Talk delivered directly from Vatican City. In a hopeful message to people of all faiths, to those who have power as well as those who don't, the spiritual leader provides illuminating commentary on the world as we currently find it and calls for equality, solidarity and tenderness to prevail. "Let us help each other, all together, to remember that the 'other' is not a statistic, or a number," he says. "We all need each other."

Friday, 19 May 2017

«The Canterbury Tales» - Infographic & Plot Summary

The Canterbury Tales start with a prologue that frames, or sets the stage for, the tales that follow. Spring has come, and with it an increase in pilgrims traveling to Canterbury to visit the shrine of the martyred Saint Thomas Becket. A group of pilgrims assemble at the Tabard Inn just outside of London to start their journey. The Host of the Tabard Inn, a man named Harry Bailey, joins the company on the pilgrimage, as does a pilgrim named Chaucer. Harry Bailey suggests a tale-telling competition to help pass the time on the long road, and the company agrees.
With the exception of Chaucer and Harry Bailey (who is often called simply the "Host"), none of the other pilgrims are named. Instead they are identified by their roles. The Knight tells the first tale. He recounts a long story about two knights who fall in love with the same woman. The men fight for her, and one wins her. However, he soon dies, and the other knight marries her instead.
The Miller decides to tell the next story. It is a funny, crude story about an old carpenter who has a young wife. Two young men fall in love with her, and she conspires with one of them to meet for sex. On the night they meet, the other young man comes to her window, and in the dark he is tricked into kissing her bare behind. Most of the pilgrims enjoy this comical story, but the Reeve, a carpenter, is offended, so he pays the Miller back by telling a story about a dishonest miller. In this story two students decide to make sure this dishonest miller does not steal any of the grain as it is being ground. In another middle-of-the-night mix-up, one of the students has sex with the miller's daughter, and the other has sex with the miller's wife.
Next the Cook begins to tell a story of a young apprentice with a weakness for gambling, but the story remains unfinished. Harry Bailey, noting that the day is getting on, calls on the Man of Law, who then tells a story about Constance, daughter of the Roman emperor. She endures many hardships, but her people are converted to Christianity, and her son becomes emperor. The Wife of Bath then tells the company about her five husbands before beginning a story about a knight who is sentenced to death for rape. To avoid this fate, the knight must go on a quest to find the answer to a seemingly simple question: What do women want?
After the Wife of Bath ends her tale, the Friar tells a story about a dishonest summoner, who makes a deal with a fiend from Hell and ends up being taken there. The Summoner is enraged by the tale and tells two crude stories—one short and one long—about the treachery of friars.
To calm everyone down, Harry Bailey then asks the Clerk to tell a more lighthearted story. The Clerk's story focuses on a wife of unending patience and obedience to her husband. In response to this, the Merchant tells a story about an unfaithful young wife. Harry Bailey then calls on the Squire, who begins a story about a beautiful young woman whose magic ring allows her to understand the speech of animals. His story is cut short by the Franklin, who interrupts to wonder at the beauty of the Squire's storytelling skills. Rather than allowing the Squire's story to be completed, Harry Bailey asks the Franklin to tell his story. The Franklin tells about a faithful wife who is nearly—but not quite—tricked into unfaithfulness.
Next the Physician tells a tale about a beautiful young woman who must choose between death and dishonor. It is such a tragic story that Harry Bailey calls on the Pardoner for a happier one. The Pardoner tells a story about three young men who meet Death, and this is followed by the Shipman's tale of a merchant whose wife has an affair with a monk. Then the Prioress tells of a young boy who sings, miraculously, after he is dead.
Chaucer is called upon next, and after Harry Bailey interrupts his first tale because its rhymes are terrible, Chaucer tells a story that is more of a long argument about whether revenge should be taken to repay a violent act. The Monk then tells a long string of short stories about how powerful people are brought low, and this is followed by a fable about a rooster and a fox told by the Nun's Priest. The Second Nun then tells the story of Saint Cecilia, a Christian martyr.
The company of pilgrims meets two more travelers on the road, and one, a Yeoman, tells a story about a treacherous alchemist who tricks a priest into giving him money. Next the Manciple tells a tale about an unfaithful wife and a talking crow. After this, instead of a story, the Parson gives a sermon about sin and forgiveness. Finally, Chaucer apologizes for his work and asks forgiveness of anyone who is offended by his tales.
The Canterbury Tales Plot Diagram
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Wednesday, 17 May 2017

It’s ‘digital heroin’: How screens turn kids into psychotic junkies

Susan* bought her 6-year-old son John an iPad when he was in first grade. “I thought, ‘Why not let him get a jump on things?’ ” she told me during a therapy session. John’s school had begun using the devices with younger and younger grades — and his technology teacher had raved about their educational benefits — so Susan wanted to do what was best for her sandy-haired boy who loved reading and playing baseball.
She started letting John play different educational games on his iPad. Eventually, he discovered Minecraft, which the technology teacher assured her was “just like electronic Lego.” Remembering how much fun she had as a child building and playing with the interlocking plastic blocks, Susan let her son Minecraft his afternoons away.
At first, Susan was quite pleased. John seemed engaged in creative play as he explored the cube-world of the game. She did notice that the game wasn’t quite like the Legos that she remembered — after all, she didn’t have to kill animals and find rare minerals to survive and get to the next level with her beloved old game. But John did seem to really like playing and the school even had a Minecraft club, so how bad could it be?
Still, Susan couldn’t deny she was seeing changes in John. He started getting more and more focused on his game and losing interest in baseball and reading while refusing to do his chores. Some mornings he would wake up and tell her that he could see the cube shapes in his dreams.
Although that concerned her, she thought her son might just be exhibiting an active imagination. As his behavior continued to deteriorate, she tried to take the game away but John threw temper tantrums. His outbursts were so severe that she gave in, still rationalizing to herself over and over again that “it’s educational.”
Then, one night, she realized that something was seriously wrong.
“I walked into his room to check on him. He was supposed to be sleeping — and I was just so frightened…”
She found him sitting up in his bed staring wide-eyed, his bloodshot eyes looking into the distance as his glowing iPad lay next to him. He seemed to be in a trance. Beside herself with panic, Susan had to shake the boy repeatedly to snap him out of it. Distraught, she could not understand how her once-healthy and happy little boy had become so addicted to the game that he wound up in a catatonic stupor.
There’s a reason that the most tech-cautious parents are tech designers and engineers. Steve Jobs was a notoriously low-tech parent. Silicon Valley tech executives and engineers enroll their kids in no-tech Waldorf Schools. Google founders Sergey Brin and Larry Page went to no-tech Montessori Schools, as did Amazon creator Jeff Bezos and Wikipedia founder Jimmy Wales.
Many parents intuitively understand that ubiquitous glowing screens are having a negative effect on kids. We see the aggressive temper tantrums when the devices are taken away and the wandering attention spans when children are not perpetually stimulated by their hyper-arousing devices. Worse, we see children who become bored, apathetic, uninteresting and uninterested when not plugged in.
But it’s even worse than we think.
We now know that those iPads, smartphones and Xboxes are a form of digital drug. Recent brain imaging research is showing that they affect the brain’s frontal cortex — which controls executive functioning, including impulse control — in exactly the same way that cocaine does. Technology is so hyper-arousing that it raises dopamine levels — the feel-good neurotransmitter most involved in the addiction dynamic — as much as sex.
This addictive effect is why Dr. Peter Whybrow, director of neuroscience at UCLA, calls screens “electronic cocaine” and Chinese researchers call them “digital heroin.” In fact, Dr. Andrew Doan, the head of addiction research for the Pentagon and the US Navy — who has been researching video game addiction — calls video games and screen technologies “digital pharmakeia” (Greek for drug).
That’s right — your kid’s brain on Minecraft looks like a brain on drugs. No wonder we have a hard time peeling kids from their screens and find our little ones agitated when their screen time is interrupted. In addition, hundreds of clinical studies show that screens increase depression, anxiety and aggression and can even lead to psychotic-like features where the video gamer loses touch with reality.
In my clinical work with over 1,000 teens over the past 15 years, I have found the old axiom of “An ounce of prevention is worth a pound of cure” to be especially true when it comes to tech addiction. Once a kid has crossed the line into true tech addiction, treatment can be very difficult. Indeed, I have found it easier to treat heroin and crystal meth addicts than lost-in-the-matrix video gamers or Facebook-dependent social media addicts.
According to a 2013 Policy Statement by the American Academy of Pediatrics, 8- to 10 year-olds spend 8 hours a day with various digital media while teenagers spend 11 hours in front of screens. One in three kids are using tablets or smartphones before they can talk. Meanwhile, the handbook of “Internet Addiction” by Dr. Kimberly Young states that 18 percent of college-age internet users in the US suffer from tech addiction.
Once a person crosses over the line into full-blown addiction — drug, digital or otherwise — they need to detox before any other kind of therapy can have any chance of being effective. With tech, that means a full digital detox — no computers, no smartphones, no tablets. The extreme digital detox even eliminates television. The prescribed amount of time is four to six weeks; that’s the amount of time that is usually required for a hyper-aroused nervous system to reset itself. But that’s no easy task in our current tech-filled society where screens are ubiquitous. A person can live without drugs or alcohol; with tech addiction, digital temptations are everywhere.
So how do we keep our children from crossing this line? It’s not easy.
The key is to prevent your 4-, 5- or 8-year-old from getting hooked on screens to begin with. That means Lego instead of Minecraft; books instead of iPads; nature and sports instead of TV. If you have to, demand that your child’s school not give them a tablet or Chromebook until they are at least 10 years old (others recommend 12).
Have honest discussions with your child about why you are limiting their screen access. Eat dinner with your children without any electronic devices at the table — just as Steve Jobs used to have tech-free dinners with his kids. Don’t fall victim to “Distracted Parent Syndrome” — as we know from Social Learning Theory, “Monkey see, monkey do.”
When I speak to my 9-year-old twin boys, I have honest conversations with them about why we don’t want them having tablets or playing video games. I explain to them that some kids like playing with their devices so much, they have a hard time stopping or controlling how much they play. I’ve helped them to understand that if they get caught up with screens and Minecraft like some of their friends have, other parts of their lives may suffer: They may not want to play baseball as much; not read books as often; be less interested in science and nature projects; become more disconnected from their real-world friends. Amazingly, they don’t need much convincing as they’ve seen first-hand the changes that some of their little friends have undergone as a result of their excessive screen time.
Developmental psychologists understand that children’s healthy development involves social interaction, creative imaginative play and an engagement with the real, natural world. Unfortunately, the immersive and addictive world of screens dampens and stunts those developmental processes.
We also know that kids are more prone to addictive escape if they feel alone, alienated, purposeless and bored. Thus the solution is often to help kids to connect to meaningful real-life experiences and flesh-and-blood relationships. The engaged child tethered to creative activities and connected to his or her family is less likely to escape into the digital fantasy world. Yet even if a child has the best and most loving support, he or she could fall into the Matrix once they engage with hypnotic screens and experience their addicting effect. After all, about one in 10 people are predisposed towards addictive tendencies.
In the end, my client Susan removed John’s tablet, but recovery was an uphill battle with many bumps and setbacks along the way.
Four years later, after much support and reinforcement, John is doing much better today. He has learned to use a desktop computer in a healthier way, and has gotten some sense of balance back in his life: He’s playing on a baseball team and has several close friends in his middle school. But his mother is still vigilant and remains a positive and proactive force with his tech usage because, as with any addiction, relapse can sneak up in moments of weakness. Making sure that he has healthy outlets, no computer in his bedroom and a nightly tech-free dinner at the dinner table are all part of the solution.
*Patients’ names have been changed.
Dr. Nicholas Kardaras is executive director of The Dunes East Hampton, one of the country’s top rehabs and a former clinical professor at Stony Brook Medicine. His book “Glow Kids: How Screen Addiction Is Hijacking Our Kids — and How to Break the Trance” (St. Martin’s) is out now.